![]() Many techniques shown here don’t require the latest version of Photoshop. The PSD of which is included in the course.īest results are achieved using a pressure-sensitive tablet. I’ll start by explaining all the techniques individually, then move on to showing how I use all the techniques to take a texture from start to finish. Afterward, I used the Damian Standard, Standard, and Inflate brushes to hand-sculpt missing details and unique character features, such as eye and lip creases.In this course, I’ll take you through the techniques I’ve used and refined over the years to help me create very high quality, high resolution tiling photoreal diffuse textures using only Photoshop. I made sure to store a morph target before this and used it to clean up any artifacts or unwanted details. I then subdivided the mesh to subdiv level 7 and proceeded to create layers to apply the various levels of skin details from the VFace multi-displacement texture pack. References of real faces, face sculpts, and scans were valuable for achieving the desired appearance. I then subdivided the mesh and manually sculpted secondary details, including eye corner forms and underlying bony and cartilaginous forms in the brows, forehead, nose, jaw, and chin. This provided a clean topology with optimal edge flow. This allowed me to use bigger eyes and slightly different proportions, but not as much as Disney princesses.Īfter finishing the initial dynamesh sculpt, I used ZWrap to apply the geometry of a VFace head model from the TexturingXYZ website. ![]() However, during reference gathering and considering the nature of the concept, I decided to go with a semi-realistic look for the face, similar to the Alita: Battle Angel movie. Initially, I focused on creating a fully realistic character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |